EduConnect is a cross-company initiative comprised of a team of Microsoft UK interns from all over the business, under the tutelage of Craig Parker, the Microsoft UK Education Partner Lead. Together, they share a collective desire to empower children to get into coding and STEM. One key focus of the EduConnect team is to train other Microsoft employees so that they can run sessions in their local schools that include coding activities, micro:bit projects and STEM initiatives. The team also visit schools themselves, running activities on-site, recently marked Ada Lovelace day by putting on events and activities throughout October, engaging over 300 children.
Teachers all over the world are increasingly using Minecraft: Education Edition to challenge their students in new ways, creating projects and schemes of work that cover a huge range of classroom subjects and real-life scenarios. In June, The MOS 4N National Finalists worked as National Teams on a music-themed project to collaboratively demonstrate their digital skills using Minecraft: Education Edition and Microsoft Office in a fun and exciting way.
Microsoft is proud to be supporting the Welsh government’s recently unveiled programme to boost coding and computing skills among young learners in Wales. Last week, Education Secretary Kirsty Williams announced Cracking the Code – an initiative to support the teaching of coding skills both in and outside of the classroom in local areas across Wales. As part of the initiative, Microsoft will be helping the Welsh government by launching a Minecraft Education pilot programme, to support the development of young people’s digital skills through the use of Minecraft: Education Edition Code Builder.
These terms ‘Gamification’ and ‘Game Based Learning’ are often misunderstood and even more often used interchangeably. They are sometimes seen as modern, digital strategies that drive eLearning programs however their roots are much more embedded in everyday Teaching and Learning than you might think. In the following article, Microsoft Innovative Educator Expert Simon Baddeley explores gamification and game based learning through Minecraft, and shares some of his experiences.
Those of you who tuned in to yesterday’s #MicrosoftEDU live stream from New York or caught up later on will have learned all about the latest product, platform and partner news and announcements from Microsoft in Education. There was plenty of ground covered including the first look at Windows 10 S, an exploration of Microsoft Teams for Education, exciting developments with the Minecraft: Education Edition Code Builder, partner news on 3D and mixed reality devices and of course the unveiling of our own brand new hardware in the Surface Laptop.
The Microsoft Partner Campus is an outward expression of the strong practical and creative two-way bond which exists between Microsoft and their partners, who are regarded as contributors to development as well as the ‘sharp end’ deliverers of solutions. This year we have 21 partners, offering a very convenient hub within which visitors can explore a range of digital solutions to common school-based problems.
It can be a daunting thing, using Minecraft Education Edition in the classroom when your charges are only about 5 years old and already have a strong idea about what they should do in Minecraft. Often, this opinion is informed by watching players online, seeing siblings and grown-ups play or from everyday conversations between children with even a passing interest in the words Steve or Alex…
Whether you and your students are already experienced in Minecraft: Education Edition, or if you are new to the concept of games-based learning, this event will be a great opportunity to get hands on with the technology and plan your next steps with the help of experts.
A new version of Minecraft aimed at helping schoolchildren learn will be released in November after feedback from thousands of teachers and students. Minecraft: Education Edition allows classrooms to collaborate easily inside the popular block-building game, while teachers can take photos of pupils’ work and create plans, guides and chalkboards to help with a range of subjects, from maths and physics to history and languages.