Skills in Microsoft Office are ranked in the top 5 most sought after attributes that employers look for in candidates. As we prepare today’s students for working in the world of tomorrow, it is vital that they become fluent and experienced tools that are used in the modern workplace. The following webinars all focus on certain aspects of Office 365 in Education, from understanding licensing and technical deployment, engaging teaching staff, exploring features such as Learning Tools, getting the most out of applications including OneNote, and much more.
“For me, one of the most underrated technologies within education is cloud technology. I have witnessed universities transform the way they work once they begin to make use of the cloud and all its capabilities. Many see Office 365 as just an emailing system and many schools use it just as that, when in fact it offers so much more. With Office 365 you get cloud storage, Office online, calendars and a number of applications….”
Microsoft is proud to be supporting the Welsh government’s recently unveiled programme to boost coding and computing skills among young learners in Wales. Last week, Education Secretary Kirsty Williams announced Cracking the Code – an initiative to support the teaching of coding skills both in and outside of the classroom in local areas across Wales. As part of the initiative, Microsoft will be helping the Welsh government by launching a Minecraft Education pilot programme, to support the development of young people’s digital skills through the use of Minecraft: Education Edition Code Builder.
Hack The Classroom returns on Tuesday 27th June, and you can join the online live event! As the world changes and is moving more rapidly, it is hard to keep up with what are the most powerful ways to incorporate technology into your classroom. Hack the Classroom is an exciting, online, live event designed to show you what’s possible and ignite new ideas. This year, we’ll be live from ISTE bringing you the latest tools designed to empower your students to achieve more.
These terms ‘Gamification’ and ‘Game Based Learning’ are often misunderstood and even more often used interchangeably. They are sometimes seen as modern, digital strategies that drive eLearning programs however their roots are much more embedded in everyday Teaching and Learning than you might think. In the following article, Microsoft Innovative Educator Expert Simon Baddeley explores gamification and game based learning through Minecraft, and shares some of his experiences.
In the latest issue of #TheFeed, #MIEExpert Paul Dredge reviews three different devices: the Viglen Duo tab; HP X2 210; and a Surface Pro 4, discussing the respective strengths and areas of suitability of all three.
When working in schools I’m always asked the question “We want to buy some new devices for our students but what should we get?” Before I even consider answering that question I ask how much they would like to spend and what they want that device to do. Going back a few years, this would have been a major problem because schools didn’t have many options as to what they purchased in the way of hardware… Read more.
In the latest extract from #TheFeed, Paula Lowry – Headteacher of School at Saint Joseph’s Catholic and Church of England Primary, and also a #MIEExpert – discusses the progress her school has made with the advancements of technology, and how this has developed learning within the classroom. “Looking back on the journey that the schools have taken with technology in the last 18 months is unbelievable. Both Saint Joseph’s Primary and Nursery school and Bolsover Junior school are located in economically deprived areas in Derbyshire and our vision for technology grew from a desire to give the children in our schools the very best start, to prepare them for global learning and to raise aspirations…”
We are very excited to share how we are developing a community dementia art Sway project. Alsager School students working in collaboration with Alsager Partnership are running several art workshops that will lead to a personalised interactive Sway Life Story for people with dementia and their families and carers. The starting point was the wish to create an innovative and collaborative community art project that raises awareness of dementia and positively impacts the lives of people living with dementia in the local community.
#TheFeed is back for the March/April 2017 edition, and focusses on Accessibility. This extract is from the Microsoft in Education team, and looks at the latest updates and additions to the Learning Tools add-in for OneNote, all within the context of a recent BDA study conducted with a Surrey school to see how experiences outcomes can be improved for SEND learners through the introduction of appropriate technology.
At Microsoft, we believe that technology alone cannot develop the 21st Century skills students require. Technology is an accelerator, but alone it does not enable change. We believe in the power of schools and the impact school leadership can have when they are brought together around a community of professional practice. The Microsoft Schools program is a leadership-focused initiative to highlight innovating leading and teaching across globally recognised schools.