Civica Conference March 2015 – a review by Gerald Haigh

The following is a guest post by Gerald Haigh. Microsoft partner Civica work extensively with schools, developing tailored ICT solutions making full use of Microsoft technologies including Office 365, and so I always look forward to their annual conference. This year they met in Sheffield, and because the motorway gremlins had closed the M1 at…


Teaching averages and probability with Kinect Sports

Games like Kinect Sports are great for supporting numeracy. The reason for this is that all of the minigames produce data and numbers. The challenge for creative teachers is to look for opportunities within the game and incorporate these into young peoples’ learning. Getting learners to keep track of their progress and scores throughout the…


Supporting numeracy with Kinect Sports

Games like Kinect Sports are great for supporting numeracy. The reason for this is that all of the minigames produce data and numbers. The challenge for the creative teacher is to look for opportunities within the game and then use this data to incorporate into young peoples’ learning. Getting learners to keep track of their…

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How students can develop an advertising campaign using Kinect Sports

When you play Kinect Sports, if you look carefully you will see that parts of the game have been used for advertising – just like in real life. For example, you can see adverts around the football stadium and also on the volleyball posts in Beach Volleyball. Activity In this activity, we are going to…


Instructional Writing with Kinect Sports

Kinect Sports is highly intuitive. This means the actions in the game resemble many that occur in real life. The game also provides a useful tutorial before you start playing each sport which re-caps what you have to do to in order to succeed. Imagine that these tutorials were not there and you had to…


How does Kinect Sports support the curriculum?

The best way to think about how to link Kinect Sports to the curriculum is to approach the title in a completely different way. Instead of thinking about a ‘computer game’ consider how sport can be used as a context for cross-curricular work or how could you use data generated in the game to support…


Using Xbox 360 and Kinect in the Classroom

The Xbox 360 and Kinect™ for Xbox 360 make great additions to the classroom.  As well as being able to play games, you can use the console and Kinect sensor to connect to other classrooms around the world via Xbox LIVE. Xbox LIVE has loads of features, and some of the best ones include Video…


BETT 2012: Using motion capture technology

Extract from today’s feature in the Guardian on how technology is revolutionising classroom learning. The use of technology in schools marks an increasing convergence of the classroom with children’s home lives. Gareth Ritter, a teacher at a Willows high school in Cardiff, has begun using motion capture technology to harness his pupils’ enthusiasm for playing…

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Consumerisation of IT in education: Be prepared…

Consumerisation of IT in education hasn’t happened overnight, it has evolved over a period of time and is largely down to three things: · Choice – a greater variety of devices, form factors and operating systems · Cloud – many more services running in the cloud · Connectivity – we are connected most of the…

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Kinect Effect Infographic

The education team are big fans of Kinect for XBOX 360, not just for gaming, but for its innovative uses across the education and health sectors, also. Building on the amazing Kinect Effect video that we showcased earlier this week on the blog, our colleagues in the XBOX team have just released an interesting infographic…

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