Deploying Minecraft: Education Edition at Lings Primary School, Northampton

The following post looks at the story of Lings Primary School, part of the Northampton Primary Academy Trust, and the role that Minecraft: Education Edition plays within the ‘Creative-Connected’ curriculum in place at the school. In particular, we address the deployment of Minecraft: Education Edition in relation to how it integrates with the existing digital infrastructure of the school, and hear from the IT professionals involved in the project.


EdTech 2020 @ London Tech Week - Full agenda and last remaining spaces

On Tuesday 13th June at London Tech Week we will be presenting ‘Edtech 2020’ – half a day in which we will seek to debate and showcase the key trends, strategies and technologies that are going to be driving change in the classroom over the next 3 years.
Joining the Microsoft product experts on the speaker schedule are a number of industry leaders, and the live demos from schools, colleges and universities will provide an opportunity to see first-hand how these technologies are being used in practice. Register now for Edtech 2020 at London Tech Week.


Edtech 2020 – Where next for education, skills & learning?

On Tuesday 13th June at London Tech Week we will be presenting ‘Edtech 2020’ – half a day in which we will seek to debate and showcase the key trends, strategies and technologies that are going to be driving change in the classroom over the next 3 years. Joining the Microsoft product experts on the speaker schedule are a number of industry leaders, and the live demos from schools, colleges and universities will provide an opportunity to see first-hand how these technologies are being used in practice.


Partner guest post: Meetoo - Real-time polling for the classroom

Lectures can be challenging for students and teaching staff alike. For the students, there’s often too much information to absorb in one go, with little chance of asking questions. Lecturers are equally in the dark, unable to gauge how much their students have understood and will remember the moment they leave the building.. READ MORE


With the Summer term in full swing, schools across Scotland, England and Wales are getting excited about their own Famous Five adventures!

To mark the 75th Anniversary of Enid Blyton’s ‘The Famous Five’ we invited all schools to take part in our exciting competition as a Literacy Project for their class or an after-school club project, in collaboration with Hachette Children’s Books. We have had so many schools across the country taking part in creating their own exclusive Famous Five Adventures and have loved seeing your enthusiasm for writing on Twitter!


Affordable devices. Great for education.

As you look to start the new school year and investing in new devices, there are a selection of Windows 10 devices with features that range from ruggedised and spill-proof for student use to all-day battery life, all with the power, performance, and security that educators, students, and families can count on. Check out some of the great devices available in the UK.


Education Technology - Painting pictures with data, by #MIEExpert Paul Dredge

This latest extract from Education Technology is written by Paul Dredge, Microsoft Innovative Educator Expert,  who explains how Power BI makes data interactive and brings your information to life. Wouldn’t it be great if you could see your data in an interactive, visual way? Well, Power BI does just that! Power BI enables you to produce reports and analyse your data in real time. It gives you the ability to input data and transform it into visual graphs and charts. Power BI connects a large range of data through easy to use dashboards, interactive reports and visualisations that bring your information to life.


#MIEExpert guest post - Gamification Vs Game Based Learning, by Simon Baddeley

These terms ‘Gamification’ and ‘Game Based Learning’ are often misunderstood and even more often used interchangeably.  They are sometimes seen as modern, digital strategies that drive eLearning programs however their roots are much more embedded in everyday Teaching and Learning than you might think. In the following article, Microsoft Innovative Educator Expert Simon Baddeley explores gamification and game based learning through Minecraft, and shares some of his experiences.


Education Technology - Leadership key to EdTech success, by Natalie Burgess

As a Primary 3 teacher for a number of years in Scotland and now working as one of Microsoft’s UK Teacher Ambassadors, I have seen what makes schools successful in adopting new technology in the classroom and have more of an insight into what holds them back. Where I have seen the most success in adopting technology, the main difference that stands out to me is the Senior Management Team…


Getting Started with Microsoft Teams - Guides for IT Admins, Teachers and School Leaders

With Office 365 for Education, now with Microsoft Teams, you can now redefine what a classroom means for your teachers and students by bringing in resources from around the world, providing them anytime, anywhere access to learning and giving them the skills they will need for their future. We’re pleased to share three Getting Started guides for Microsoft Teams, created specifically for educators, IT admins, or school leaders.