SimCity in education

Originally posted on the Higher Innovation blog On March 5th 2013, Electronic Arts released the highly-anticipated SimCity for Windows PCs everywhere.  SimCity is an interactive and immersive simulation where you are the mayor of a virtual city with people known as Sims that just want to be happy. As mayor you take the heat or…

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Marshmallow People and HTML5 come together in new arcade style game

Back in March at Internet Explorer’s Badger Palooza event at the 2012 SXSW Interactive festival Microsoft unveiled an arcade machine running Internet Explorer 9 featuring an HTML5 game based on the popular animated short film “Marshmallow People” from FilmCow. It was so popular, we’ve made the game, developed by Bradley and Montgomery, available for everyone…

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Contextual hubs for learning–gaming in education

Taken from our Playful Learning: Computer Games in Education eBook by Ollie Bray (available to view and download below) What are contextual hubs? I like science fiction but I have to admit never really been into Star Trek. However, I do once remember watching a television program on the history of the original Star Trek…


The common language of games

Taken from our Playful Learning: Computer Games in Education eBook by Ollie Bray (available to view and download below) I’ve seen lots of badly dubbed films but I have never seen a badly dubbed computer game. Yet children play the same games in different languages all over the world. In 2010 I took a group…


Quality learning environments with computer games in education

Taken from our Playful Learning: Computer Games in Education ebook (available to view and download below) Quality learning in schools occurs where you have good pedagogy combined with activities that are either interesting or engaging. Gaming is hugely popular in the UK with over 85% of young people between the age of 5-15 owning some…


Brandon Generator

Powered by HTML5, the Windows Internet Explorer Brandon Generator project is written by Edgar Wright, also responsible for the popular films Hot Fuzz and Shaun of the Dead. The interactive animation is a unique graphic novel bought to life with Microsoft’s Internet Explorer 9. The all-star lineup continues with narration by Julian Barratt (The Mighty…


Playful Learning: Computer Games in Education (new eBook)

We are thrilled to announce the availability of our latest eBook, titled ‘Playful Learning: Computer Games in Education’. Written by leading light in this field, Ollie Bray, this eBook combines thoughts, observations, tools and practical tips to help you understand more about using and making computer games in the classroom. In short, it is a…

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BETT 2012: Using motion capture technology

Extract from today’s feature in the Guardian on how technology is revolutionising classroom learning. The use of technology in schools marks an increasing convergence of the classroom with children’s home lives. Gareth Ritter, a teacher at a Willows high school in Cardiff, has begun using motion capture technology to harness his pupils’ enthusiasm for playing…

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BETT 2012: Gaming in Education

As mentioned earlier this week, a core focus for us at BETT 2012 is gaming in education. With a dedicated showcase area staffed by the K-Team and inspiring daily presentations by the always motivating Ollie Bray, our stand at BETT 2012 promises to be an essential pit stop for those interested in learning more about…

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