In the space of a year, Kinect for XBOX 360 has come a long way. Quickly becoming the fastest selling consumer electronics device of all time and recently crowned T3 gadget of the year, the innovative device is now used for a wide range of non-gaming applications.
The recent release of the Kinect SDK has seen the creation of some inspiring education applications and we are also seeing some amazing uses of the technology within the health care, research and science sectors.
With regard to education in particular, we will be focusing on how the Kinect is playing a key role in the gaming in education trend that is currently building momentum across the sector. A dedicated series of posts on this topic will be featured on the blog leading up to BETT 2012.
In the meantime, though, we thought we would share the following video that showcases some of the exciting ways that the Kinect is being used outside of the gaming arena. Powerful stuff!
I have lost count of the number of times I have watched this during my lunch break and nicely presents how technologies such as natural user interfaces are going to play a part in shaping the future of technology in education moving forward.
We would love to hear what you think of the video and the concepts presented. Let us know your thoughts in the comments below.