How do I get a job at Microsoft?

You may not be surprised to learn that it’s a frequent question that I get asked. And in the summer holidays I know that people’s thoughts often turn to their future, so I thought it was time to share the answer more widely.

imageThe answer is partially straightforward – you watch, which is where all of our permanent jobs are posted. It allows you to search in different parts of the world, or different specialisms, or on key words. I think the keyword search is important, because many of the jobs are described in Microsoft-centric language (with references to internal acronyms etc) – so if you want to find a job related to education, I’d recommend that you use the keyword search first!

We also hire quite a lot of people into contract posts – and they will often be dealt with by local employment agencies. The links are all on the careers site too.

But, of course, finding a job advertised, and actually getting that job are two different things – because there’s the screening and interview process to get through too. The Xbox team have done a great job of describing some of the things you can do to help with that process in their blog post “How do I get a job at Xbox”, which also links to some of the recruitment team’s Career Communities on Facebook, LinkedIn, and Twitter.

As an aside, if you’re into gaming, the Xbox Engineering Blog is brilliant for detail behind the scenes of the gaming world. Like the post on “Xbox LIVE Avatar Technology” which talks about the science behind creating dynamic avatars in games.

And finally, your students may be interested in finding out about the graduate and internship schemes. The graduates join on our specialised scheme, which takes candidates who’ve graduated with a 2.1 or above. And each year we take just under 100 interns into our placement scheme in the UK. These students are normally in between their second and third years at university. More information on the Microsoft graduate and placement schemes can be found on this link.

Comments (0)

Skip to main content