Steve Beswick, Microsoft UK’s Education Director, was on stage yesterday at the Handheld Learning 2007 Conference in London, in the plenary “Technologies for Learning 2012”. Steve looked at the world of work, home & education in 2012, and explored the impact of change, and technology, on each of these. Steve’s slides are below, and I thought that if I shared the bullet points on his summary slide, you might get an idea of the direction of his message!
- IT in the home will drive IT in Education
- World class education is an imperative for competing in a global economy
- IT can help drive the UK to be a knowledge based economy
You can download the slides here:
During the presentation, two videos were shown of future technologies under development at Microsoft. You can find out more, and see both videos on the links below:
The Photosynth Technology Preview is a taste of a new and exciting way to view photos on a computer. The software takes a large collection of photos of a place or an object, analyses them for similarities, and then displays the photos in a reconstructed three-dimensional space, showing you how each one relates to the next. Here’s the video that was shown at the conference.
Surface, Microsoft’s first surface computer, provides effortless interaction with digital content through natural hand gestures, touch and physical objects. Surface computing breaks down traditional barriers between people and technology, changing the way people interact with all kinds of everyday information — from photos to maps to menus. It’s easier to see than to read about – the Surface website contains some good videos which give you a feel for what it can do (but do excuse the voiceover!)
SeaDragon is a current incubation project. Its aim is nothing less than to change the way we use screens, from wall-sized displays to mobile devices, so that visual information can be smoothly browsed regardless of the amount of data involved or the bandwidth of the network. It is also closely related to HD View, a research project working on creating multi-gigapixel images with a capability to just keep zooming in for more detail. It has uses on mobile phones and handheld devices, where you can overcome screensize and bandwith issues to explore rich and complex content