Image Based Motion Analysis with Kinect V2 and OpenCV

Guest blog by  Edward Hockedy, 3rd year computer science student Introduction and project background I am a third year computer science undergraduate at Durham University, and recently finished my year-long project on image based motion analysis. Hand and body motion is becoming an ever more common form of human computer interaction. Analysing images provides lots…

0

Heading to Seattle – Team Pocket Sized Hands UK Imagine Cup National Finalist

  Guest post by Gary McCartan from Abertay University on his teams Imagine Cup experience. Bringing our game Honeypot Espionage to the Imagine Cup UK Finals was an exciting and intimidating experience. Last year the Imagine Cup had different Categories for the competition. Games, innovation and World Citizenship. This year, these groups had been scrapped…

0

Welcome to Windows Mixed Reality

  This week, at the Game Developers Conference (GDC) in San Francisco, we shared the next step in our mixed reality journey. As we continue to build on the momentum of the past year, starting this month we will begin to ship developer edition headsets created in partnership with Acer to our developer partners. To…

0

Joining the Hololens Developer community

So over the past few weeks I have so many academic interested in AR/VR or mixed reality as me question about Hololens. Firstly I am not a member of the Hololens team and have no details on HoloLens other than what is on the public web and you should always check out the official developer…

0

Hololens for Academia

    October 12, 2016 marks another major milestone for us. Each of these moments bring us closer to a more personal way of interacting with technology.  Technology empower us to go further together, making it possible for people to communicate, create and collaborate more easily than ever before: January 21, 2015: we introduced Microsoft…

0