Porting your Unity 5.2 game to Windows 10

                                                                             Unity recently announced support for Windows 10, starting with Unity 5.2. To help developers export their games and publish to the new Universal Windows Platform for Windows 10, I put together a quick tutorial. Steps discussed in this blog: 1.Enable developer mode in Windows 10 2.Enter game details in Unity 3.Export to Windows 10…

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Visual Studio Code – September Update (0.8.0)

  Visual Studio Code v0.8 is now live   Head over the VSCode website to find out about everything that’s included. There is lots of good stuff to explore so update now (or download VS Code if you have not tried it yet) and let us know how we are doing via Send-a-Smile and our issue…


Unity3d Version 5.2 now with Windows UWP and Visual Studio Support

Today is an exciting day for cross platform game developers using Unity3d.com Unity 5.2 brings you Windows 10 and Universal Windows Platform (UWP) build options. A UWP app can run on any Windows-based device, including Windows Phones, XboxOne, and Windows 10 PC and Tablet! see more details on game development on Windows 10 at  https://dev.windows.com/en-us/games…

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Using great Windows 8 and Windows Phone Unity3d Open Source plugin for Notifications and Facebook Authentication

  The issue is that they are building a F2P Windows Store app in Unity3d is the requirement of plugin support. For F2P games to be successful the ability of using Toast notifications and authentication is key factor of success and should be considered a core feature requirement! Without the ability to authenticate users or…


Adding a Try to Buy feature increases your chance of sale by 82%

In recent post I talked about the benefit of adding Try to Buy  With the Windows store we have found over 82% of apps which are offered as a trial convert to a purchase. The try/buy option is a great USP for  Windows and Windows Phone stores each make it very simple to implement such…

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Debugging your Unity3d Windows Phone Game with UnityPlayer.log

One of the most common questions we get from Unity developers is.. How can I debug my game? I have done some previous post on debugging techniques see http://blogs.msdn.com/b/uk_faculty_connection/archive/2014/09/01/debugging-crashes-of-your-apps-and-games-on-windows-phone-8.aspx However when debugging a game built with Unity, you may need to access the UnityPlayer.log file to see what’s happening on an actual device. Here are…


Calling all Game Developers – Microsoft Dev Center Contest

Bring your best games to the Windows and Windows Phone Store and you could win* up to $10,000. Build a creative new game, or port one you’ve already made and you could win these prizes: First Prize: $10,000 USD Second Prize: $5,000 USD Third Prize: $3,000 USD 10 Honourable Mention Prizes: $1,000 USD each The…

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3D Game Dev Starter Kit – Unity3D

  The hardest thing with video game development is, “Where do I start?”  Well a colleague at Microsoft David Cook has answered this with the development of the 3D Game Dev starter kit for Unity3d You can download this from https://onedrive.live.com/redir?resid=BA8DC4B28555902A!1496&authkey=!AACNnQmRmY0GGkg&ithint=file%2czip First Steps Start by simply opening up the kit, looking around a bit, and…


Adding Xbox controller support and input to your Unity3d game

  Xbox One Wireless Controller can work with your PC if you download one of the following driver packages: PC drivers for Xbox One Controller (x86) PC drivers for Xbox One Controller (x64). Note To use your Xbox One controller with your console after using it with a PC, you must re-sync the controller to…

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Using Unity3d and Azure Cloud

One my colleagues Dave Douglas has been some work in educating game developers on the power of having a cloud backend to their games Dave has made some great  quick-start tutorial is for Unity3D game developers who would like to get a cloud backend that runs across multiple platforms (including the Unity Editor for quick…

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