This year, prove your worth to the ever growing international big data community join us for the 2016 edition of the data science game - An international data science student challenge to solve data-driven issue and develop your skills
BUILD A TEAM OF 4 STUDENTS - HANDLE DATA PROVIDED BY OUR PARTNERS
Try to answer very challenging questions and demonstrate yours skills among data science students from all around the world!
Join your data science community peers at a two-day competition in an exceptional setting near Paris. Come boost your skills, win great prizes and have fun! www.datasciencegame.com
Register before May 31 for the pre-selection challenge. An online qualifier will take place from 17 June to 10 July.
The final stage will be held near Paris the 10 and 11 September.
Twenty teams of four students will defend their universities in an international challenge and have the opportunity to meet professional data scientists.
Only students, regardless of the field of study, can register to the competition.
Participants must register by team of exactly 4 students from the same University. Each team should designate a captain who will be the reference contact with the Data Science Game staff.
Each team have a maximum limitation of two PhD students. A European team consists of at most two PhD students. An American, Asian or Australian team consists of at most two students from
the third or higher year of graduate school.
To complete the online registration, each student must provide a resume and an official document stating the level of study using the following form.
Each participating student allow the Data Science Game to communicate their resume and email addresses to our partners for recruitment purposes.
Each participating student allow the Data Science Game to use their images for communication purposes during the challenge.
The competition will begin by an online qualifier round. The 20 best teams according to the private leaderboard will be invited to the final phase. These teams should match the following conditions: A
university can be represented by at most one team. Only the best team from the online qualification round will qualify.
A country can be represented by at most five teams. Only the five best from the online qualification phase will qualify.
To ensure that no team is cheating, each qualified team must provide the code reproducing their best submission to check that no forbidden method has been used. Such methods will be
described when the qualifier round begin
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