Adding a Cloud Backend to your game for telemetry management


An Introduction to Red Dog Racing from Alan Smith http://geekswithblogs.net/asmith/Default.aspx

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You can watch this video introduction to Red Dog Racing is a 3D driving game that makes use of back-end services hosted in Microsoft Azure. Sector and lap time data and telemetry data is send from the game to the Azure Service Bus.

A Microsoft Azure worker role worker role is used to de-queue and process the data and store it as entities in Windows Azure Table Storage. Telemetry data is also sent to Windows Azure Blob Storage to provide the game with a replay function that displays ghost cars for the fastest laps driven by other players. The best lap times, overall standings, and driver telemetry data can be viewed on a website.

I have used the game as one of the scenarios in my recently published PluralSight course Windows Azure Storage In-Depth, to show how I use Queues, Table Storage and Blobs to process and store  lap time, telemetry data and replay data from the game.

Here an overview of the various Azure Storage Solution https://channel9.msdn.com/Series/Developing-Microsoft-Azure-Solutions/05

If you want to learn more about telemetry processing or implementing game services in Windows Azure, or would be interested in a Windows Azure training course please feel free to contact me though this blog.

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