Getting Started with Cloud Services to backend your game– SOA Models and best practice


Microsoft wants you to be a successful game developer. We want you to capitalise on the emerging market landscape with the models made possible by cloud

To help you get started we have developed the following models. These models help you understand what cloud is? what services are offered? How the cloud can help your game and studio.

Gaming Model 1 – Palabra Simple turn based game (demonstrates the architectural model and cloud services required to setup the service)

Get started in the cloud with a simple turn-taking game.

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Gaming Model 2 Wordament Full cross platform game developed in Xamarin (demonstrates the architectural and cloud services required to setup the services)

Set up your gaming infrastructure. Add a leaderboard that’s updated continually.

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Gaming 3 – Zoo Tycoon Friends Windows 8 and Windows Phone game built by Xbox Studios on a game franchise offers highly scalable services.

Use the cloud infrastructure for more complex transactions such as validating user actions.

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Comments (2)

  1. vatanbit says:

    that was great! thanks

    http://vatanbit.com

  2. Steve says:

    Instead of spending efforts on something that doesn’t really affect your monetization or success, use A–Z Gaming backend as a service powered by Azure – by Blazesoft (http://www.blazesoft.ca).

    Configure XP, Levels, avatars and more without writing 1 line of code.
    Don’t recompile and republish your product every time you need to change App Store package details.
    Use built-in reports (retention, monetization, customer journey and and more).
    Built-in Integration with Marketing tools, push notifications, emails, analytics and more.

    http://www.blazesoft.ca
    info@blazesoft.ca

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