Kinect V2 Preview SDK now available includes UNITY3D plugin

This week we released a preview version of the Kinect for Windows SDK 2.0 and began shipping KinectV2 pre order devices to developer around the world.

Whets New in Kinect V2

  • The new sensor can track as many as six complete skeletons and 25 joints per person.
  • Improved skeletal tracking: The enhanced fidelity of the depth camera, combined with improvements in the software, have led to a number skeletal tracking developments. In addition to now tracking as many as six complete skeletons (compared to two with the original sensor), and tracking 25 joints per person (as compared to 20 with the original sensor).
  • Higher depth fidelity: With higher depth fidelity and a significantly improved noise floor, the v2 sensor gives you better 3D visualization, increased ability to see smaller objects and all objects more clearly, and more stable skeletal tracking.
  • 1080p HD video: The colour camera captures full, beautiful 1080p video that can be displayed in the same resolution as the viewing screen, allowing for a broad range of powerful scenarios. In addition to improving video communications and video analytics applications, this provides a great input on which to build high-quality, augmented reality scenarios, digital signage, and more.
  • New active infrared capabilities: In addition to allowing the Kinect for Windows v2 sensor to see in the dark, the new infrared (IR) capabilities produce a lighting-independent view, which makes machine learning or computer-vision–based tasks much easier—because you don’t have to account for or model lighting-based variation. And, you can now use IR and colour at the same time.
  • Wider/expanded field of view: The expanded field of view enables a larger area of a scene to be captured by the camera. As a result, users can be closer to the camera and still in view, and the camera is effective over a larger total area.

In addition to the new sensor’s key features, the Kinect for Windows SDK 2.0 includes:

  • Improved skeletal, hand, and joint orientation: With the ability to track as many as six people and 25 skeletal joints per person—including new joints for hand tips, thumbs, and shoulder centre—as well as improved understanding of the soft connective tissue and body positioning—you get more anatomically correct positions for crisp interactions and more accurate avateering.
  • Support for new development environments: New Unity support provides faster, cost-efficient, and high quality support for cross-platform development, enabling developers to build their apps for the Windows Store using tools they already know.
  • Powerful tooling: Thanks to Kinect Studio’s enhanced recording and playback features, developers can develop on the go, without the need to have a Kinect sensor with them at all times. And Gesture Builder lets developers build their own custom gestures that the system recognizes and uses to write code by using machine learning.
  • Advanced face tracking: With significantly increased resolution, applications can capture a face with a 2,000-point mesh that looks more true to life. This means that avatars will look more lifelike.
  • Simultaneous multi-app support: New multi-app support enables more than one application to access a single sensor simultaneously. This means you could have a business intelligence app running at the same time that a training or retail or education experience were running, allowing you to get analytics

For Game developers, Architects and AR Professional.

The new SDK 2.0 public preview includes Unity support for faster, cost-efficient, and high quality support for cross-platform development, enabling developers to build their apps for the Windows Store using tools they already know. see online training at https://channel9.msdn.com/coding4fun/kinect/Kinect-for-Windows-v2-SDK-and-Unity-3D

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