Interested in the next generation Kinect for Windows sensor



You can apply to take part in the Kinect for Windows developer kit program. This program, which begins in November 2013, will provide developers with tools and a pre-release sensor as soon as possible so they can start building new applications before general availability in 2014.

The program fee will be US$399 (or local equivalent) and offers the following benefits:

Direct access to the Kinect for Windows engineering team via a private forum and exclusive webcasts
Early SDK access (alpha, beta, and any updates along the way to release)
Private access to all API and sample documentation
A pre-release/alpha sensor
A final, released sensor at launch

There are a limited number of spots in the program. Applications must be completed by July 31, 2013, 9:00 A.M. (Pacific Time). Register here

We will begin notifying successful applicants in August.

Additionally, in September the Kinect for Windows SDK will be updated with several exciting updates including:

  • The ability to extract the user from the background in real time
  • The ability to develop Kinect for Windows desktop applications by using HTML5/JavaScript
  • Enhancements to Kinect Fusion, including capture of color data and improvements to tracking robustness and accuracy

The feature enhancements will enable even better Kinect for Windows-based applications for businesses and end users, and the convenience of HTML5 will make it easier for developers to build leading-edge touch-free experiences.

This will be the fourth significant update to the Kinect for Windows SDK since the Kinect team launched 17 months ago.The Kinect team are committed to continuing to improve the existing Kinect for Windows platform and with the announcement of the programme above were excited to see what the academic community can do with the new generation Kinect for Windows sensor and SDK. 

If you aren’t already using Kinect for Windows to develop touch-free solutions, now is a great time to start for more details see the Kinect for Windows Blog  . and Resources at

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