Cinder is a cross platform framework for C++ design engineering. In order to run and Apple, Android and Windows devices prior to Windows 8, the rendering libraries leveraged OpenGL as the open source, cross platform solution.
Even though DirectX has been Microsoft’s preferred rendering solution for advanced graphics programming. Windows traditionally provided both DirectX and OpenGL support from the desktop. However, Windows 8 Store applications are now exclusively DirectX based, to maximize reusability across the entire domain of Microsoft experiences including Windows Phone, Windows RT, Windows 8, and gaming. This means that Cinder apps that leverage OpenGL for their rendering will not work as Windows Store apps.
To get a Cinder project running as a Windows Store app, the Cinder project needs to leverage a DirectX render instead of the default OpenGL renderer…”
Microsoft Evangelism team have been doing lots activity with the open source community in helping bring Windows Store support to Cinder. We are pleased to confirm there is now on a public branch on GitHub.
This is an initial implementation and there is still a bit of work to do ( such as adding XAML support, etc. ) but the broader creative coding community is already embracing it.
The following screenshots are from the DirectX, Windows Store samples that ship with the branch.
The getting started guide here:
As well as discussion on the official Cinder forums here:
And the DirectX / Windows Store branch of this library can be Cloned from here:
Some of the feedback so far:
“A big "Thank You" to Microsoft for investing in Cinder. I think it’s a wise move: you’ll get the love of hundreds of creative coders around the world, and word-of-mouth goes a long way! Looking forward to learn more about DirectX and the Windows 8 system. I hope video playback will be implemented as well, the current QuickTime-based solution is a big performance hog on Windows at the moment.” – Paul Hoax
“It’s very exciting to see such a contribution to Cinder: definitely a win-win for both Microsoft and the Cinder community. For me, it will be the perfect opportunity to learn DirectX 11 and get my hands dirty on the more advanced features its graphics pipeline. Lots of potential there I believe! Cheers,” – Éric
Let me know how you are using Cinder and any feedback and thoughts on these resources?