Following on from Sarah Lamb great post at UK MSDN “Imagine a scenario in which you were able to add new levels to a platform game immediately after they have been built. Using a cloud backend makes this all possible, and when you can also track significant quantities of data to keep your game flow smooth and your players engaged, you give your title the best chance it has at being great at player retention.”
I wanted to ask the following questions…
How many of you use the cloud today in your gaming experience?
Take a look at following video
Now ask yourself the question again?
So this is how we see the use of games and apps on modern devices
How do you see your consumers using devices, apps, services and infrastructure?
What does Windows Azure Offer?
How many are you just really interested in learning more about the cloud?
One of the key features for mobile app/game developers is Azure Mobile Services https://www.windowsazure.com/en-us/develop/mobile/ which supports Windows, iOS, Android and HTML
What does Azure Mobile Services offer?
Interested to hear what the thought leaders in the RU Gaming Industry think re: The opportunity of the Cloud?
See the following summary document EU Cloud Gaming Conference 2013
simply click on the image to download your PDF copy to keep.