“We love Windows 8. The live tiles and the ease of operation makes it a magical operating system to work with…….. We are extremely proud of the Rapid2D engine and want as many developers, both professional and novice, to discover all the benefits of using it.” David Fletcher, Rapid 2D
This engine was initially developed by Rapid2D in support of the Guinness World Record Gamejam we did back in September last year. It was created to assist the Game Jam participants to rapidly develop their Windows 8 games within C++/DX. Since then the Rapid2D team have continued to develop and evolve the game engine to include Windows Phone 8 support and to come bundled with a series of plug-in and game templates.
For those who attend the Windows In Academia event last month and had the opportunity to see Rapid2D in action here is a copy of David’s presentation.
If your interested in Rapid2d simply visit Rapid2.com and check out the interview in this months Develop magazine which talks about the Rapid 2D game engine as they look to launch their Professional licensed version early next week with full support for both Windows 8 and Windows Phone 8.
The free version, which is currently available, is primarily aimed at the hobbyist or student so the perfect tool for C++ curricula and getting students looking to develop their programming understanding and capabilities of C++ and Windows 8.
The licensed Pro version to be launched later this month will look to support more advanced game developers and small indie studios as they look to develop game titles for both Windows platforms.
Rapid2D is being extensively now used by Train2Game which have over 9,000 game dev students they have enrolled on their courses and a number of gaming Universities in the UK are now utilising the engine to enhance teaching and students ability to create real portfolio’s of apps which are available in the Windows 8 Stores.
Rapid2D also have plans to take the engine Global and build a large community around it to help generate 3rd party plug-in and gaming templates. It helps that they have over 40,000 game dev students enrolled on their courses across the World so have a good starting point as they not only look to build that community but also integrate the game engine within their Degree and Masters courses on games development and encourage their students to develop a portfolio of game apps on the Windows platforms which demonstrate their skills to potential employers.
So how is this being used… today there are over 300 game apps in the UK Windows 8 Store!
Additionally Rapid2d recently ran a competition, where they looked for the Rapid 2D engine to be used by UK game dev students in developing and publishing Windows 8 game app titles. Rapid2d have had over 150 teams enter the competition and utilise the game engine to develop a range of game apps.