Native gaming on Windows Phone 8 and Windows 8
For the last few days, I have been touring gaming departments of University's in the North West of England.
As part of the tour we have been hosting a number of presentation including employability, CV and portfolio development guidance by the team from Aadrvark Swift Recruitment and then I have been discussing and demoing the opportunity of Windows 8, Windows Phone, Windows Azure. Finishing the events with awareness of competitions such as Search for a Star and the Imagine Cup.
A number of questions, students have been asking are around the use of 3rd party frameworks vs. native game development and the opportunity on the new Windows platform. I have done a number of blog posts about the opportunity on Windows 8 see here.
As your all aware Native code offers a number of benefits related to code reuse, and it opens up opportunities for game engines, physics, animation, audio libraries, and more.
The following organizations are announcing Windows Phone 8 support:
- Unity Technology demonstrated today on stage at //Build for the first time, the Unity tools and engine that they used to create a game for Windows Phone 8. Read the Unity announcement and if you’re at //Build visit Unity Technology on the expo floor.
- Havok, who showed an early preview of Windows Phone support last June, is showing off its Vision Engine at //Build in the Gaming session (which will be live streamed). Read Havok’s announcement. //Build attendees can visit Havok on Windows Phone Booth.
- Marmalade announced support for Windows Phone 8 with the Marmalade SDK. //Build attendees can visit Marmalade and see a demo on Windows Phone Booth.
- Cocos2d gaming framework is coming to Windows Phone 8. See the details.
- SharpDX, an open-source C#/Managed DirectX API for.NET, is now available for Windows Phone 8.
- Ogre, the popular open-source 3-D graphics rendering engine, is coming to Windows Phone Check the preview.
- FMOD Ex, the popular audio library, is coming to Windows Phone 8.
- Autodesk Scaleform is confirmed for Windows Phone 8.
- Audiokinetic Wwise audio pipeline solution is confirmed for Windows Phone 8.
If your interested in Windows Phone 8 development check out the following Video from Build.
· Designing awesome XAML apps in Visual Studio and Blend for Windows 8 and Windows Phone 8
· How to Leverage your Code across WP8 and Windows 8
· Windows Phone 8: HTML5/IE10 for Developers
· Windows Phone 8: Application Model
· Windows Phone 8: Native C/C++ Game Development
· Windows Phone 8: XAML Application Development
· Windows Phone 8: In App Purchase & Developer Center
· Windows Phone 8: Critical Developer Practices for Delivering Outstanding Apps
· Windows Phone 8: Networking, Bluetooth, and NFC Proximity for Developers
· Windows Phone 8: Making Money with Your Application on Windows Phone
· Windows Phone 8: Maps, Location, and Background Execution for Developers
· Windows Phone 8: Performance & Optimization for Developers
· Windows Phone 8: Photo and Lens Apps
· Windows Phone 8: Tiles, Lock Screen, and Notifications
· Windows Phone 8: Using C++ in your Applications
· Windows Phone 8: Using the Speech API
· Windows Phone 8: Wallet and Deals for Developers
· Windows Phone 8: App to App Communication
Interested in more details re Windows Phone see https://blogs.windows.com/windows_phone/b/wpdev/archive/2012/10/30/new-tools-for-windows-phone-8-save-developers-time-and-money.aspx
If your interested in Windows 8 Development
· Bringing existing C++ code to Windows Store apps
· Developing a Windows Store app
· It’s all about performance: Using Visual C++ 2012 to make the best use of your hardware
· Graphics at the core of Windows 8 and your app
· Powering your apps with Microsoft accounts
· Core technologies for Windows 8 games
· The power of C++ - Project Austin app
· Designing awesome XAML apps in Visual Studio and Blend for Windows 8 and Windows Phone 8
· Xbox Live on Windows 8 Deep Dive
· Developing a Windows Store app using C++ and DirectX
· DirectX Graphics Development with Visual Studio 2012
·· Graphics with the Direct3D11.1 API made easy
· Diving deep into C++ /CX and WinRT
·· Performance tips for Windows Store apps using DirectX and C++
· Tips for building a Windows Store app using XAML and C++: The Hilo project