Windows 8’s new Metro platform offers developers the possibility to build not only apps, but also new, immersive NUI (natural user interface) gaming experiences.
In the UK we have over 217 gaming courses, Microsoft is working to make sure that gaming devs have the necessary resources to start creating Metro games tailored to the next version of Windows and allow students to start developing some real portfolio and experience of gaming industry by allowing them to easily and simply upload their completed games to the Windows Store.
We have a selection of material available to help educators and students get started on the Windows 8 Metro Style Game development with resources such as ‘Building your first Metro style game with C++’ which is available via the Windows Dev Center. The Windows Dev Center offers developers the guidance they need to start coding. Additionally we have resources at the dev center for XAML/C#, HTML5/JS and it’s important to understand that leveraging C++ implies that the games built will be much more than simple Metro apps or existing XNA windows phone or XNA creator apps.
Again in terms of curricula change and enhancement, it is important to understand that A Metro style game with C++ is a game developed using native C++ APIs, such as DirectX, that have been made available to the Windows Runtime. This model is more complex than the usual Metro style app, but it provides greater flexibility and greater access to system resources, especially graphics devices. So, it is a good model for the experienced developer.
Essentially, a Windows 8 Metro DirectX game built with C++ implies delivering a graphics- or multimedia-intensive experience to end users, taking advantage of the graphics hardware.
The following Channel9 Video https://channel9.msdn.com/Events/Windows-Camp/Developing-Windows-8-Metro-style-apps-in-Cpp/Cpp-and-DirectX-for-Metro-Style-Games goes into more detail and there is a whole set of resources for Developing Windows 8 Metro Style Apps in C++ https://channel9.msdn.com/Events/Windows-Camp/Developing-Windows-8-Metro-style-apps-in-Cpp
In terms of gaming technologies and development skills, I like to break them down into the following categories
- HTML/JS casual game developer.
- XNA/.NET developer.
- C++/DirectX developer.
In terms of academic module constructs you ideally need to break them down as follows
1) Windows 8 Developer Overview – From the UX-to-the-Store see Windows 8 Curricula and resources now at Faculty Connection.
2) What does a game developer need to think about doing with their game for Windows 8 (e.g. input mechanisms, screen sizes and resolutions, settings, WinRT APIs for storage and settings, suspend/resume APIs). see Windows 8 Metro Style Gaming
Resources and Curricula
Your source for curriculum resources and tools to help with your teaching needs. Visit the Microsoft Faculty Connection Resource Center.