Creative uses for Kinect in teaching with curriculum materials
The Kinect sensor, the "Fastest Selling Consumer Electronics Gadget in History," adds a new dimension to Xbox 360 gameplay through its ability to read its environment and track the body movement of players.
It is also a creative device that can be a great teaching tool. Rob Miles from University of Hull (UK) has created a set of curriculum materials that show how you can harness this creativity and get students enjoying themselves while writing programs that make use of the unique abilities of this sensor and Kinect for Windows software.
These resources are now available via Microsoft Faculty Connection Resources