Calling C# code from C++ for Windows Phone apps and games


Calling C# code from C++ for Windows Phone apps and games


Often Windows Phone C++ developers get stuck when they need to call implemented C# functionalities in their C++ project. Especially, game developers working on Cocos2d-x and C++ need to call Facebook SDKs and In App Purchase (IAP) APIs which currently have only C# implementation for Windows Phone platform.

In this post, I am sharing steps to call C# code from C++ while building Windows Phone apps and games. C++/CX is not Managed C++, it’s a C++ component extension.


1.       Create XAML and Direct3D apps for Windows Phone 8 for Cocos2d-x. Details:


2.       Create a Windows Runtime component library.


3.       Define a public interface class in a C++/CX header for the C# to implement (C++ to call) (e.g. ICallback).


4.       Define a public ref class in a C++/CX header for the C++ to implement (C# to call) (e.g. CppCxClass).


5.       Add a method in CppCxClass that passes and stores an ICallback. (A C++ global variable is shown for conciseness, you can use a better place to store this in your code-base).


ICallback^ globalCallback;


void CppCxClass::SetCallback(ICallback ^callback)


    globalCallback = callback;



6.       Reference the WinRT library in your C# code.


7.       C# code: create an instance of CppCxClass using var cppObject = new CppCxClass().


8.       C# code: create a class which implements ICallback (e.g. CSharpCallbackObject).


9.       C# code: pass an instance of CSharpCallbackObject down to C++. E.g. cppObject.SetCallback(new CSharpCallbackObject()).


You should now be able to call C# with globalCallback->CallCsharp(L"Hello C#");.  And you should be able to extend either ICallback and/or CppCxObject to do the rest of your tasks.


Code snippets:


public interface classICallback

virtualvoidExec( Platform::String ^Command, Platform::String ^Param


ICallback ^CSCallback = nullptr;
voidDirect3DInterop::SetCallback( ICallback ^Callback
CSCallback = Callback


if (CSCallback != nullptr)
CSCallback->Exec( "Command", "Param"


C# code


publicclassCallbackImpl : ICallback
publicvoidExec(StringCommand, StringParam)
//Execute some C# code, if you call UI stuff you will need to call this too

//Deployment.Current.Dispatcher.BeginInvoke(() => {
// //Lambda code

CallbackImpl CI = newCallbackImpl
( CI);



Next, I will post on getting started with Cocos2d-x for Windows Phone and Windows Store games. Unity3D content will follow soon after Cocos2d-x

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