Dream Build Play 2009 finalists…

Once again, the Dream-Build-Play 2009 competition has provided a ton of great games.  The finalist this years have been announced here, and the winner will be picked at PAX in just a few short days. The talent and ability the people making these games and the quality of the entries we get never ceases to…

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My blog is a constant source of new and exciting information…

It’s been over a year since my last post, and despite my many promises to myself (and anyone who still reads this thing), I never seem to find time to post here.  Well, other than right now, since I obviously am doing it now. A lot has happened since my last post.  We shipped Game…

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Community Games!

For those of you who don’t read the XNA Team Blog the Community Games on Xbox LIVE feature has gone into a beta release! Plus, the web site looks much cooler now. So, what does this mean?  It means that premium members can create a game, submit it for peer review, and then have it…

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I just tried to use four render targets on my Xbox 360 and it failed!!

Dear Mr Miller, you suck.  I’m running in 1080p resolution, and needed to have four simultaneous render targets, and a depth buffer, and I can’t do it. — Now, to be fair, I didn’t actually receive a message like that, but I could see it happening (and I’ve gotten some similar).  One of the features…

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Why CornflowerBlue?

This post will be purely speculation by me!  Take a time travel machine back in time to early 2003.  It might have even been late 2002, but I think it was 2003. I was coming up with the concepts and code that would eventually be my first kick start book, and was rendering everything on…

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Why purple?

One of the things I’m going to try to do this year is write more on my blog.  The publisher for my books is hoping I’ll write something new for them this year as well, although at the moment I don’t know if I’d have the time, or what I’d write about anyway..  Anyone have…

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XNA Game Studio Express Update

Next month we’ll be releasing an update with a small sampling of some of things we’ve been working on.  You can read more about it on our team blog here.

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GDC? Books? A web site? A blog post?

I never seem to find time to write posts here anymore.  Well, to be more accurate, I get frustrated with the number of things I get as direct responses to posts (or even just random mails from people from this blog).  Honestly the top two questions I get are people wanting me to send them…

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Reflection

With a title like that I’m bound to start discussing the intricacies of one of the CLR features am I not?  Well given the day, I have to say of course not.  I’m going to take this time to remind myself of the things that have happened over the last year.   Have you heard? …

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Managed Games? Of course!

You may remember me talking about Koios Works before.  They wrote one of the first retail games using Managed DirectX.  They have an entirely new 3D game out now called Panzer Command: Operation Winterstorm Not only are they still using Managed DirectX and having a full 3d game going, they won first prize in a…

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