It occurs to me that I forgot to announce a few things on my blog..

For starters, I never mentioned that I had left the XNA team here.  After spending approximately a decade working on XNA and it's predecessors, I had finally decided it was time to move on.  An opportunity came up within MGS (Microsoft Game Studios) that gave me the opportunity to make games rather than enabling others to do so.  Since I had accomplished virtually everything I had hoped to with the XNA product, and the available opportunity was too good to pass up, I moved to the new group in June.  I did announce that move on my twitter account, completley forgot to announce it here!

Along side that, Dean and I have been hard at work with our book, which you can find out more information about here:

You should expect the book to come out around the same time GS4 does.

I would say that my new role probably doesn't afford me a bunch of time to be blogging here, but since I didn't even remember to blog about my move, I'm not sure that it matters anyway.  I don't even know if people still read this!

Comments (4)

  1. zzz says:

    I can't speak for everyone but I'd think the best way to get people that you don't know IRL unsubscribe is to start writing a lot about different topics or personal stuff if you started the blog with something else that caused people to subscribe.

    So as long as you don't blog much beyond the subjects the blog was founded upon, you should be able to keep those subscribers since atleast in my RSS reader it doesn't make any sense to unsubscribe in any other scenario except that the blog a) goes down b) starts spouting random non-work stuff when I had it categorized under some work related topic.

  2. I am still subscribed and listening to…

  3. I'd read it if you would post something more often !  teehee 😀

  4. David Cuccia says:

    Still do! (Or did?) Beauty of Google Reader…new stuff comes to you, not the other way around.

    Good luck on your new job – thanks for all you've done in MDX and XNA. Hope the team will consider unifying Silverlight/WPF+XNA. And DirectCompute…

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