Two (Three?) new Managed DirectX applications I’ve recently discovered..


First, NASA’s World Wind.. If you haven’t seen this, you should check it out here: http://worldwind.arc.nasa.gov/

Second, I noticed two new games from Sand Lot Games that are in the MS Partner Pack.. Both of these games are written in Managed DirectX as well.

Comments (1)

  1. I meant to post this a while ago, but forgot to… My company recently released an MDX app for full screen media management. It’s a lot like MCE but we use managed code for everything from our rendering model ( no native code at all ) to our plugin architecture. It’s free to try so check it out!

    http://www.snapstream.com/Products/beyondmedia/default.asp

    Currently we don’t really exploit DX for anything more than texture mapping quads, but we are in the midst of creating a much more flexible rendering engine that would have been intimidating to implement in C++. MDX makes the whole DX runtime much more accessible and easy to learn. Great stuff!