The DirectX SDK - Even quicker updates..

You may not be aware, but the DirectX SDK is moving towards a more flexible (and quicker) release schedule..  With that, our next release is now live.  Here are a few quick details:

        Tool Updates
PIX - Call capture and playback, Asynchronous events, Triggers and Actions
Maya Exporter - Maya 6 Support, Procedural texture support, Updated installer

        New Samples
C++ - AntiAliasing, Instancing, ConfigSystem
Managed - PrtPerVertex, FragmentLinker , SimpleAnimation

        Bug fixes
D3DX - Debug Output Muting, PRT Blocker meshes no longer have a 65,535 vertex limit, texture UV coordinate transformation)
DirectX for Managed Code - memory leak in TextureLoader.FromFile, unhandled exception errors)

Here are the links to the downloads. 

Release Notes
https://www.microsoft.com/downloads/details.aspx?FamilyId=97CDCC31-7D0C-4F4F-81B1-16A0A7C29FB9&displaylang=en

Software Developer Kit
https://www.microsoft.com/downloads/details.aspx?FamilyId=B7BC31FA-2DF1-44FD-95A4-C2555446AED4&displaylang=en

Extras
https://www.microsoft.com/downloads/details.aspx?FamilyId=D6F237DE-A6EE-4DED-8BB6-139536162EB8&displaylang=en

Symbols
https://www.microsoft.com/downloads/details.aspx?FamilyId=87336CEE-864D-440E-840F-25C53D5DEEE4&displaylang=en