Shows you how much I pay attention..

It wasn't until I saw a comment from someone on one of my earlier posts that I realized my second book was now listed on the major book sites (although it won't be 'available' until this summer)..

You can read more about it here.

Now i'll try to answer some of the questions raised by that reply..  First, this book is *not* the one I discuss during the .NET Show episode (that's coming after this one)..  Second, Space Tag also isn't included (if you want a 3D space game, David Weller's book has a 3D version of space war)..  The three games discussed in this text are a simple puzzle game, a 3d 'tank' game, and a racing game.  The last game is written entirely using HLSL, and avoids the fixed function pipeline..


Comments (6)

  1. Andy says:

    So is the whole book managed code? Nothing in the title or Amazon description mentions that?

  2. Tom Miller says:

    It is.. We should probably fix that.

  3. Stu says:

    How do you reconcile the ‘beginning’ in the title and the ‘HLSL’ in the description above? HLSL would seem to be a fairly advanced topic.

  4. Tom Miller says:

    Well, I did ask if i should include HLSL in the book here, and the overwhelming response was ‘yes’, even if it was a ‘beginners’ book. Besides, even beginners need to learn HLSL, it’s the future.

  5. Mehmet Yilmaz says:

    I’m eagerly waiting for your new book. 🙂

    BTW, I’ve a question. Why not make Managed DirectX installation default w/ the next release?

  6. cyberdigitus says:

    do you give some attention to a game engine framework, or is it all down to the metal directx?

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