The speed of Managed DirectX

It seems that at least once a week i’m answering questions directly regarding the performance of managed code, and Managed DirectX in particular.  One of the more common questions i hear is some paraphrase of “Is it as fast as unmanaged code?”. Obviously in a general sense it isn’t.  Regardless of the quality of the…

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XBox Live

Given my job in the DirectX team, it’s probably a safe bet that people already realize i would be what is called a ‘Gamer’.  I spend entirely too much money on video games, and depending on the games that are out there, entirely too much time playing them.  However, right now my ‘gaming’ time is…

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