Ok, so we are perhaps a little bit late with this episode, but at least we finally got it posted…
In this episode I talk with David Ornstein, Pablo Fernicola, Rob Relyea, and Nathan Dunlap about “Avalon” which is the new graphical programming model for “Longhorn”. There are a lot of changes that are going to be coming into play with Avalon. Not only is it a “vector” based display model, but it also comes with a new programming approach that leverages “XAML” (zamel) as an XML based layout description that will allow designers to work with XAML editing tools so that they can play a more direct role in the development in application interfaces and graphics, while the programmer continues to work primarily in C, C++, VB, C#, or whatever other .NET programming language they choose.
In this episode we are also using a new Multiple Bitrate Encoding for the streams, which will automatically detect the right stream to play back based on your connection bandwidth. So you’ll see only a single “Watch It Now!” link on the page instead of the multiple 56k, 100k, 300k, buttons. Use the comments section of this blog entry to let us know if you have any problems with this.
And this Friday Erica and I will be filming our next episode, which will be on Longhorn Fundamentals. This will be our final Longhorn focused episode for a while.