Blind Comparison VS2008 vs. VS2010


The text clarity improvements in WPF4 bring WPFs text rendering to near GDI compatibility. Below is another set of comparison shots between VS2008 (GDI) and VS2010 (WPF4). These were taken with the newly released VS2010. I have intentionally not marked which screenshot is from which version of VS. Test yourself and see if you can determine which is which. A key is below, but don’t cheat 🙂

Brad’s Dark Consolas

BradsDarkConsolas1

BradsDarkConsolas2

 

Garden Of Eden

GardenOfEden1

GardenOfEden2

 

Humane Studio

HumaneStudio1

HumaneStudio2

 

Jflam

jflam1

jflam2

 

Slim Code

SlimCode1

SlimCode2

 

Vibrant Ink

VibrantInk1

VibrantInk2

 

Zenburn

Zendburn1

Zendburn2

 

 

-Chipalo

 

Key

Brad’s Dark Consolas – VS08 , VS10

Garden Of Eden – VS08, VS10

Humane Studio – VS08, VS10

Jflam – VS08, VS10

Slim Code – VS10 , VS08

Vibrant Ink – VS10, VS10 trick!

Zenburn – VS10, VS08

Comments (4)

  1. Shawn B. says:

    Ha!  I got them all except the trick question.  I actually chose one because I didn’t think you’d play a prank on me.  I wasn’t sure on that one, tho.  Toin coss, really.

    WPF 4.0 RTM text is very distinctive to my eyes even with GDI approximations.  Not sure why, but it has been intolerable in the past and is much better now.

  2. mstrobel says:

    I can see minor differences on a couple of those, but not all of them (and only in a side-by-side comparison).  Great work, guys.

  3. Aethec says:

    It seems the DrawingContext.DrawText still uses the old rendering…

    Here’s an example : http://img26.imageshack.us/img26/3430/rhfjdjejdl.png

    (using a simple DrawingVisual)

  4. text says:

    Aethec – You are right. We just reproed this issue in house. We will file a bug on it. Thanks.