15 features I love in Visual Studio 2015 – part 3 Debugging features

In this 3rd and final post it is time for the debugger features, yay!!!.  You might want to check out my 5 favorite editor and IDE features too. Debugging multi-statement lines with the autos window We have probably all debugged code like this, wanted to know what Helpers.DegreesToDirection returned and ended up re-writing the code…

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15 features I love in Visual Studio 2015 – part 2 IDE features

Continuing my list of favorite features or “What’s new in Visual Studio 2015”, that started with a post on Visual Studio editor features, it’s now time for the IDE.  In the 3rd and final part I’ll get to the real juicy new debugging features.  Saving and roaming the Window layouts I use the most I do almost…

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15 features I love in Visual Studio 2015 – part 1 editor features

I spend the better part of my work day and a fair bit of my free time in Visual Studio so lately I have been thinking about which ones of the new features boost my productivity the most, so I can spend more time drinking coffee and planning my vacations.    Caveat: some of these…

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Bizzy Bees XNA to DirectX/DirectXTK – Introduction

Since I am done holding my breath waiting for XNA to make a return I have decided to start developing 2D games in DirectX instead. To get things started I sat down with my friend Johan Lindfors at Coderox to port my XNA walkthrough and in this series will basically be a direct copy of…

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Bizzy Bees XNA to DirectX/DirectXTK – Part 2

This is part of a blog series… if you came here directly you might want to read the introduction first. In order to have something to draw we’ll have to create some assets (Sprites/Direct Draw Surfaces for images and SpriteFont for fonts to draw text)  I have drawn all my images in Expression Design which…

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Bizzy Bees XNA to DirectX/DirectXTK – Part 1

This post is part of a blog series… if you came here directly you might want to read the introduction first. File/New Project For the purposes of this walkthrough we’ll be creating a blank Windows Phone Direct3D app in Visual Studio.  If you want to add menus and other items you can also try the…

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Bizzy Bees XNA to DirectX/DirectXTK – Part 4

This is part of a blog series… if you came here directly you might want to read the introduction first.   The next step is to start adding some flowers to the screen, and the way we will do this is by creating 5 columns that each hold a set of flowers.  The reason we…

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Bizzy Bees XNA to DirectX/DirectXTK – Part 5

This is part of a blog series… if you came here directly you might want to read the introduction first.   Animating objects in DirectX is just as simple as in XNA.  In the update method we just change the position of the objects and since they are drawn every frame with their respective positions…

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Bizzy Bees XNA to DirectX/DirectXTK – Part 3

This is part of a blog series… if you came here directly you might want to read the introduction first. Drawing the Scene Now we have all our assets and it’s time to draw them on the screen.  In order to draw something we’ll need a) something to draw – which is going to be…

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