Bizzy Bees XNA to DirectX/DirectXTK – Part 6

This is part of a blog series… if you came here directly you might want to read the introduction first.   The bees will be placed in the empty area at the bottom of the screen right under the columns. For this we need the individual bees (a class called Bee) and a class that…


Bizzy Bees XNA to DirectX/DirectXTK – Part 7

This is part of a blog series… if you came here directly you might want to read the introduction first.   The final step to make the game playable is to add some user interaction. Capturing the users input In DirectX the user input is event based so what we need to do is to…


Bizzy Bees XNA to DirectX/DirectXTK – Part 8

This is part of a blog series… if you came here directly you might want to read the introduction first.   Now we have a fully functioning game, but we need to add some final touches to it to make it just that little bit better. The things we are going to do are: Add…

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Displaying HTML Content in a RichTextBlock

  [This post is a part of a series of posts about the Social Media Dashboard Sample.  For an introductory blog post with information and links to the Social Media Dashboard sample click here] When you want to display HTML content from a blog RSS feed or other sources in a Windows 8 app you…

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Bizzy Bees Step 5: Adding some bees to the mix (XNA Walkthrough)

This is part of a walkthrough series on creating a game (Bizzy Bees) in XNA Overview Step 1: Setting the stage (projects and assets) Step 2: Drawing the scene Step 3: Adding flowers Step 4: Making things move Step 5: Adding some bees to the mix Step 6: User interaction Step 7: Rounding it up…


Bizzy Bees Step 7: Rounding it up (XNA Walkthrough)

This is part of a walkthrough series on creating a game (Bizzy Bees) in XNA Overview Step 1: Setting the stage (projects and assets) Step 2: Drawing the scene Step 3: Adding flowers Step 4: Making things move Step 5: Adding some bees to the mix Step 6: User interaction Step 7: Rounding it up…

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Bizzy Bees Step 6: User interaction (XNA Walkthrough)

This is part of a walkthrough series on creating a game (Bizzy Bees) in XNA Overview Step 1: Setting the stage (projects and assets) Step 2: Drawing the scene Step 3: Adding flowers Step 4: Making things move Step 5: Adding some bees to the mix Step 6: User interaction Step 7: Rounding it up…


Bizzy Bees Step 3: Adding flowers (XNA Walkthrough)

This is part of a walkthrough series on creating a game (Bizzy Bees) in XNA Overview Step 1: Setting the stage (projects and assets) Step 2: Drawing the scene Step 3: Adding flowers Step 4: Making things move Step 5: Adding some bees to the mix Step 6: User interaction Step 7: Rounding it up…


Bizzy Bees Step 4: Making things move (XNA Walkthrough)

This is part of a walkthrough series on creating a game (Bizzy Bees) in XNA Overview Step 1: Setting the stage (projects and assets) Step 2: Drawing the scene Step 3: Adding flowers Step 4: Making things move Step 5: Adding some bees to the mix Step 6: User interaction Step 7: Rounding it up…


Bizzy Bees Step 1: Setting the stage (XNA walkthrough)

This is part of a walkthrough series on creating a game (Bizzy Bees) in XNA Overview Step 1: Setting the stage (projects and assets) Step 2: Drawing the scene Step 3: Adding flowers Step 4: Making things move Step 5: Adding some bees to the mix Step 6: User interaction Step 7: Rounding it up…