Fight Finished

Yes, I have to admit I was caught up in Halo mania this week. Those of us who work at Microsoft Game Studios got our copies of Halo 3 at a Monday afternoon celebration in advance of the public release and I played through part of the single-player campaign that evening. Every other night this week I’ve…

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If It Quacks Like a Train Sim…

The past couple of weeks have been pretty interesting. For starters, in that time we have moved into a new building in Redmond. We had been due for a move for some time as we’ve been growing our staff to support a number of product initiatives. The result was a lot of double-booking of office space, something that…

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Lookin’ Good!

If you haven’t seen it yet, Kuju posted a video of their route editor. you can find it here: http://www.railsimulator.com/images/Rail%20Simulator%20world%20editor%20V2.wmv. This is the first video of the editor they’ve released in awhile and I have to say it’s looking pretty good (and the rest of the folks at the office agree). Of course, I’m a…

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Why Simulations Are Better Than The Real Thing

Realism… It’s a term that’s used often in the context of our simulation titles. Of course, realism is often in the eye of the beholder and this fact leads to seemingly endless debate over whether our simulations are “real” or not. Well, sometimes they are even better. Consider the feature of simulated failures. With FS,…

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Like Yogi Said…

“It’s deja vu all over again!” Now that we’ve made the “official” annoucement about Train Simulator the online forums are alive with comment and speculation. For me it’s an eerie feeling, like I’ve been through this before. Oh, wait. I have–with Flight Simulator X! First is the consternation over the OS platform–Vista. We expected the reaction…

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