Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 6: Creating Enemies and Detecting Collisions

  Overview Last time we met in Part 5 of this blog series, we created an animation to bring the ship to life by simulation of movement and propulsion. We also created and added a more realistic background to the game by the creation of a parallaxing background by layering three distinct images and moving…

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Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 5: Animating the Player/Ship and Creating a Parallaxing Background

Overview In Part 4 of this blog series, we added the ability for the user to interact with the game using all forms of User Input, (i.e. Touch, Mouse, GamePad, etc.). Now, we need to make the game much more graphically astute and provide a more pleasurable experience. To do this we need to add…

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Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 4: Adding and Processing Player (User) Input

Before we get into adding the code to receive and processing input from the player (user) of the Shooter game, there is GREAT news in the MonoGame 3.0 world. Drum Roll Please…. The MonoGame team announced the immediate availability of MonoGame 3.0 Stable version on Jan. 21st. The MonoGame team had this to say about…

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Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 3: Updating Graphics using Content Pipeline with MonoGame

  Overview MonoGame currently does not have a Content Pipeline as a part of the framework therefore we will need another way to create the XNB files from our graphic and sounds assets. That is where the Windows Phone SDK comes in with Visual Studio 2012 (WP 8.0 SDK) and/or Visual Studio 2010 (WP 7.1…

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Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 1: Overview, Installation, MonoGame 3.0 Project Creation

Overview Casual game developers have been using XNA since 2004 for ease of create games for Windows, XBOX and most recently Windows Phone. XNA is a .NET framework for game development providing a content pipeline and load functionality for game asset, animation, math, sound and user input tracking via gamepad, mouse, keyboard and touch with…

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Never Too Young or Too Old to Be a Developer or a College Student: Meet 15-year old JUNIOR at Morehouse College – Stephen Stafford

I hope everyone had a Happy Thanksgiving.  I am thankful for the great experiences of being an Developer Evangelist.  Why?  This story is a superb example: On last week, during my XBOX Gaming applab session (XNA) at Atlanta University (Spelman College, Morehouse College, Clark Atlanta University) , I asked one of the really astute, very…

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Didn’t make it to the MIX Conference, Want to know the latest on Windows Phone, Silverlight, and XNA?

What is MIX? A 3 day conference for web designers and developers building the world’s most innovative web sites. Get in-depth exposure to exciting new Microsoft technologies. So you missed this year’s MIX conference and want to know about what’s coming around Silverlight, Windows Phone , and XNA?  Watch the MIX10 sessions and download the…

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