Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 6: Creating Enemies and Detecting Collisions

  Overview Last time we met in Part 5 of this blog series, we created an animation to bring the ship to life by simulation of movement and propulsion. We also created and added a more realistic background to the game by the creation of a parallaxing background by layering three distinct images and moving…

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Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 5: Animating the Player/Ship and Creating a Parallaxing Background

Overview In Part 4 of this blog series, we added the ability for the user to interact with the game using all forms of User Input, (i.e. Touch, Mouse, GamePad, etc.). Now, we need to make the game much more graphically astute and provide a more pleasurable experience. To do this we need to add…

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Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 4: Adding and Processing Player (User) Input

Before we get into adding the code to receive and processing input from the player (user) of the Shooter game, there is GREAT news in the MonoGame 3.0 world. Drum Roll Please…. The MonoGame team announced the immediate availability of MonoGame 3.0 Stable version on Jan. 21st. The MonoGame team had this to say about…

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Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 3: Updating Graphics using Content Pipeline with MonoGame

  Overview MonoGame currently does not have a Content Pipeline as a part of the framework therefore we will need another way to create the XNB files from our graphic and sounds assets. That is where the Windows Phone SDK comes in with Visual Studio 2012 (WP 8.0 SDK) and/or Visual Studio 2010 (WP 7.1…

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Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 2: Creating the Shooter/Player Asset of the Game

Overview The Shooter game from the XNA Game tutorial is a particular type of game with a set of well-defined limits around user interaction. Given these well-defined parameters we can leverage touch aspects of Windows 8 as well as other forms of user interaction for the user in playing the Shooter Game. In leveraging the…

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