Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 5: Animating the Player/Ship and Creating a Parallaxing Background

Overview In Part 4 of this blog series, we added the ability for the user to interact with the game using all forms of User Input, (i.e. Touch, Mouse, GamePad, etc.). Now, we need to make the game much more graphically astute and provide a more pleasurable experience. To do this we need to add…

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