How to use Windows or Windows Phone Store App Crash Dumps found on your Dev Portal

In this post, I will show you how to analyze Windows and Windows Phone Store apps crash dumps available on the developer portal, especially when you get nothing but an empty callstack in the excel file. Thanks a lot to Rudy Huyn who gave me some of his dump files to illustrate the steps  Being…

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Stratégies de partage de code XAML dans les applications universelles (2/2)

[Please find the EN version here ] Vous trouverez la première partie de cet article ici : Stratégies de partage de code XAML dans les applications universelles 1/2. Nous allons aborder différentes manières de spécialiser l’ergonomie et les fonctionnalités de l’application, sur chacune des plateformes Windows et Windows Phone, en partant de notre page XAML…

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Stratégies de partage de code XAML dans les applications universelles (1/2)

[Please find the EN version here] Grâce aux applications universelles (Universal apps), les applications multi-plateformes conçues pour Windows 8.1 et Windows Phone 8.1 peuvent accéder à de nouveaux scénarios de partage de code. Dans Visual Studio, une solution “universelle” contient au minimum 3 projets : un pour Windows 8.1 (application du store), un pour Windows…

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Strategies for sharing XAML code in Universal Apps (2/2)

This is the second part of the article, you can find the first one here : Strategies for sharing XAML code in Universal Apps (1/2)  We will see different options to get UI and functionnal platform specificities while sharing some XAML at the same time: Styles DataTemplates UserControl Partial Class From shared to specific to…

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Strategies for sharing XAML code in Universal Apps (1/2)

[Version FR disponible ici] Thanks to the universal apps, we can now share much more than PCLs between applications targeting different platforms. In Visual Studio, a universal solution is composed of at least 3 projects : one for Windows Store, one for Windows Phone and another one for the shared components. In the shared project,…

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WinRT : Transférer un fichier entre 2 pairs en Wifi-Direct avec l’API Proximity

– Please find the en-US version here – Avec WinRT, il est possible de partager des données entre 2 machines sous Windows 8.1 qui exécutent la même application. Vous pouvez ainsi faire communiquer des machines qui se trouvent à proximité, sans connexion internet ! Pour cela, il vous suffit d’avoir des équipements qui supportent la…

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WinRT : Transfering a file between 2 peers using Wifi-Direct and Proximity API

On Windows 8.1 and WinRT, Wifi-direct enables wireless direct communication scenarios between devices executing the same application. That means you can exchange data between peers in areas without any internet network connectivity. All you need is a device that supports Wifi-Direct technology (Surface RT does, as well as most Windows 8 devices). This is complementary…

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Windows 8.1 : How to use Near-Field Proximity API without NFC hardware

Did you know that you don’t need any NFC-capable device to develop againt the Near-Field Proximity API ? You can install a sample driver (Near-Field Proximity Sample Driver (UMDF Version 1)) that will emulate the hardware layer for you with a TCP connection. The bad news is you will need to accomplish a number of…

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