Cartesian and Polar Coordinates in Small Basic

I introduced a Small Basic sample code about 2-dimensional vector in my last blog.  A 2-D vector has two elements.  A point in the plane has x coordinate and y coordinate.  This kind of coordinate is called Cartesian coordinates.

Today, I’d like to introduce another coordinate system – polar coordinates.  In polar coordinates, a point is represented with r (the length from the origin) and θ (the angle between the vector and the x axis).  A sample program TJB764 shows both coordinates.


Conversion from polar coordinates to Cartesian coordinates

This is easy.

Small Basic code is as follows.  A variable a means θ above.

x = r * Math.Cos(a)
y = r * Math.Sin(a)

Conversion from Cartesian coordinates to polar coodinates

This is basically easy.

Small Basic code is:

Sub Math_CartesianToPolar
  ' Math | convert Cartesian coodinate to polar coordinate
  ' param x, y - Cartesian coordinate
  ' return r, a - polar coordinate (0<=a<360)
  r = Math.SquareRoot(x * x + y * y)
  If x = 0 And y > 0 Then
    a = 90 ' [degree]
  ElseIf x = 0 And y < 0 Then
    a = -90
  ElseIf x = 0 Then ' this condition is needed for SB 1.2
    a = 0
    a = Math.ArcTan(y / x) * 180 / Math.Pi
  If x < 0 Then
    a = a + 180
  ElseIf x > 0 And y < 0 Then
    a = a + 360

I already wrote about this subroutine in this blog titled Small Basic Game Programming – Game Math.  But the last one causes divide by zero error in Small Basic 1.2.

Math function tan-1 is Math.ArcTan() operation in Small Basic.  The graph of this operation is:

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