Silverlight 4 based Platformer level designer using Azure

Really.  David Rousset a fellow blogger make this a couple of years ago, and it works with the Windows Phone 7 XNA Platformer.  Wow.  You didn’t really think I would write anything new.  Ok, I might, but right now it will be for Kinect or Windows 8.  These links are at: http://blogs.msdn.com/b/davrous/archive/2010/07/22/silverlight-4-xna-platformer-level-editor-for-windows-phone-7-overview-1-4.aspx http://blogs.msdn.com/b/davrous/archive/2010/07/24/sl4-xna-platformer-level-editor-for-wp7-details-on-the-silverlight-app-2-4.aspx http://blogs.msdn.com/b/davrous/archive/2010/07/30/sl4-xna-platformer-level-editor-for-wp7-azure-storage-3-4.aspx http://blogs.msdn.com/b/davrous/archive/2010/08/01/sl4-xna-platformer-level-editor-for-wp7-the-xna-game-4-4.aspx…

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List of 5 things that are confusing: XAML? HTML 5? MetroRT? XNA? Direct X

WTF!  Life used to be so much easier, it was XNA and C#, life was good.  Now it’s XAML (and Silverlight), HTML 5, MetroRT, XNA and DirectX. Ok, here are some thoughts at the top of my mind: XAML, long live XAML, it is SOOOO much easier to work with then HTML 5.  If you…

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Testing your game: Determining the Game Playability

Playability and usability are two different things, but are closely related, here are some heuristics that could be used in creating a game survey. Is the player’s time wasted? Does the game handle interruptions Can the player control sound and game play depending on the environment Use common styles Help the player The device UI…

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Testing your games: Survey for Game Usability

Ok, you have been working on your game, maybe you turned into for a grade at school, or you got it up on AppHub.  Your best friend doesn’t want to talk about the game, seriously, they walked away from you the last time you brought it up.  How do you know your game is actually…

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XNA: Using Fonts in XNA 3.1

XNA 3.1 No difference in how to use Fonts in XNA 3.1 over XNA 2.0.  If you already know how to use text in your project, this won’t be a big help to you.  This article was written to try to look a little smarter than my previous blog may have made me look. Using…

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Serious Silverlight Games: PMP, thoughts on cancer research

One of the problems with cancer research is how to utilize single trials for research.  What that means is this: Say you have an interesting result from a patient that responds well to a drug or drug cocktail, it doesn’t count as research.  With respect to PMP, there are enough patients worldwide to constitute a…

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Silverlight Games: Seriously

Seriously, my bud had PMP, Farah Fawcett has cancer down a little further down the alimentary canal.  Farah’s is tragic, but it occurs more often than the PMP, so the research is going to go after the cancer that occurs more often.  How do we prepare a game that will help the family understand an…

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Great video about creating Silverlight graphics

Found a great video about creating your own pixel shaders and other graphics tools using Silverlight 3.0. Head over to http://videos.visitmix.com/MIX09/T17F, use the Zune Video, it will play in your Windows Media player, for some reason the WMV link isn’t working on May 9, 2009.  You can find the code for this great demo at:…

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Fun Game using Photosynth to get immersed into the movie: Angels & Demons

Wow!  The Movie Angels & Demons is advertised on MSN using a combination of Flash and Photosynth.  Well I would have liked to see Silverlight utilized instead, but the result is a fantastic combination of the two products.  It does prove that Microsoft didn’t create Silverlight to steal market from Adobe, and that Adobe isn’t…

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Silverlight the good/bad/ugly?

I have just read Serge Jespers’ blog on Silverlight last July, 2008, this is a good read, and one Microsoft should take to heart.  Silverlight, in it’s many manifestations has been quite successful in many ways as well.  Of course Serge isn’t really slamming Silverlight, he does indicate that the related products, Expressions and Visual…

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