Silverlight 5: XNA Platformer running in Silverlight! Sweet!

This isn’t mentioned in the Silverlight 5 stuff, but wow for the XNA programmer this is a big WIN!  The well known XNA Platformer ported to Silverlight 5, well this is just ducky!   Where is it?  It is in the Silverlight 5 Toolkit!  When you install the Toolkit, the samples are loaded as zip…


Silverlight Free Tutorial Series

I am not writing this one, Scott Guthrie wrote a series of tutorials, and as far as I can tell it works just as well with Silverlight 5, it is pretty basic and I would recommend it for anyone who is beginning in silverlight. Get started at the following link: http://weblogs.asp.net/scottgu/pages/silverlight-tutorial-part-1-creating-quot-hello-world-quot-with-silverlight-2-and-vs-2008.aspx


XNA: Using Fonts in XNA 3.1

XNA 3.1 No difference in how to use Fonts in XNA 3.1 over XNA 2.0.  If you already know how to use text in your project, this won’t be a big help to you.  This article was written to try to look a little smarter than my previous blog may have made me look. Using…


Serious Silverlight Games: PMP, thoughts on cancer research

One of the problems with cancer research is how to utilize single trials for research.  What that means is this: Say you have an interesting result from a patient that responds well to a drug or drug cocktail, it doesn’t count as research.  With respect to PMP, there are enough patients worldwide to constitute a…


Labanotation: A complicated way to describe human motion also known as Dance

Let’s move off of the MVC path for today, I have been thinking about how do you describe human motion?  In game design we often like to reconstruct things like motion equations using software algorithm over and over again.  With respect to defining motion, human or avatar, character movement, how do designers do this?  At…


Silverlight games: Joy in a time of depressing news

Oh happy days, unemployment going up, stock market going down, GM going bust, and what the heck is going on with AIG.  But the outlook for Silverlight Games, looks bright! Let’s review a bit of the history of games as I see it.  There may be games that I talk about that you have never…


Using Silverlight: Popfly games

One way to consume Silverlight is to create Popfly Games, I have made a series of silent videos that show how to utilize the Popfly Game Creator site.  http://www.popfly.com I used the community clips that is a free download from Microsoft and VERY easy to use.   This will take you through the entire process, from…

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My post for today really sucked

I didn’t post it, it was to complicated and long.  I spent 5 hours on it yesterday and realized that it just sucked.  Big time. For now, could you go to http://blogs.msdn.com/devschool and make sure you have all of those downloads done, although you don’t need the Softimage for this blog, but will need the XNA…


Learning how to use the FarSeer physics engine with Silverlight

The FarSeer guru has posted some simple examples of how to use the excellent FarSeer Physics Engine at CodePlex, http://www.codeplex.com/Farseersimplesamples.  Use the comments in the code to figure out how to use the samples. If you are a student you can get Visual Studio Team Systems or VS 2008 through Microsoft Developer Network Academic Alliance…

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