Box2D Physics port to JavaScript

So in my previous blog I mentioned Box2D and WinRT.  David mentioned that there was Box2D for JavaScript, which is a great way to add physics to your project: http://box2d-js.sourceforge.net/index2.html This won’t be your final library to build your game, but it certainly is useful if you like to slam code!  Thanks David!  You are…


First Prize in Imagine Cup: $50,000

Get signed up at http://www.imaginecup.com NOW.  And it’s THREE, that’s right 3 $50,000 first prizes for Game, Innovation and the World Citizenship.  You don’t get to read the rules till you register, but if you are a real software person, you know how to sign up for things before you sign up if you get…


Game Design: Tools you need to get familiar with, a bunch of downloads and installs

In the current environment of game design you can get away with flash and dash game design, that is rapidly put together your game post it and make your money then move on to another project.  Many technologies go this way from time to time and then they move back to design, design, build, maintain…


Game Design: Using PowerPoint with TFS to do storyboards, Part 2

If you are reading this blog, good, if you aren’t, then how did you get to this part of the sentence?  Ok, haha. The is a problem here, games have randomness right?  Sort of like that annoying opening sentence.  In a movie for example, it is unlikely you would really do a stream of consciousness…


Game Design: Using PowerPoint with TFS to do storyboards, Part 1

Usually one doesn’t encounter the use of the product PowerPoint and TFS in the same sentence.  But there you just did.  What if you could use storyboards directly for your game design and then set up work items in Team Foundation Services (either online, private cloud or on your desktop).  Now I like to do…


Game Design: Database using LightSwitch

One of the problems with working  with free tools is that they are limited, unless you know how to add all of the extra tools that are useful.  And that can be said about Visual studio as well, but the integration with LightSwitch, XAML and C++ really makes it interesting to use for game design….


Game Idea: Polar Bear Cubs save the world

Ok that’s it, plus this video, could be a great idea.  Avoid the issue with the fact that mom would kill and eat you in a heartbeat or less, focus on the cubs and their collaborative interaction with the natural world.  Also, if you are a seal you might not like Polar bears, so be…


Machine Theorems: Determine if a player can reach the goal in your game

In the paper: Learning to Solve Game Trees , it isn’t about you learning how to solve game trees but rather if the person playing the game will be able to reach the final goal in your game.  This paper is pretty much readable by someone with an AP in math, computer science or getting…


Free paper: Skill leveling players of your game

How do you set your skill levels of players of your game?  Now normally you would just use the actual score and let it go at that.  But that is sort of a common way to do it.  What if you stepped up your game (no pun intended) and instead used a Bayesian skill rating…


Kinect Hover Buttons Explained

Hover Buttons, totally cool.  Totally badly documented, I infer this from the search result for Hover Buttons.  Tess did a nice blog on create Hover buttons for one of the initial Betas.  Then nothing, ok, except for this blog, which is similar to nothing, except with the really cool null look that nothing has. Also,…