HTML 5: Irate Dolphins, storyboarding

As usual in the development cycle there are so may tools that can be used.

Paper and Pen/Pencil, for many good designers the way to go.  Since I am not a good designer, rather a lazy guy, after all I want to do is go swimming in the ocean and then hang out goofing off, I use paper and pen/pencil lightly.  Mainly it seems like a waste of time and messy.

Drawing using a Watcom, now this makes sense, or if you are lucky enough to have a touchscreen system running WIndows XP, Vista, WIndows 7 or WIndows 8 you could use OneNote or the incuded Journal to make your art.  That way if you come up with something good then you reuse it.  This is the one I am going to use.

Later you might want to use PowerPoint to storyboard your game when you have better drawings and ideas.  Right now, I am not using it, but I have seen some students use this process and the result was NUTS!  In a good way.  So consider using Powerpoint, maybe after you have a good idea of the flow.

Seriously, storyboarding is important to the overall game design, unless you just want to slam code, then just slam code. 


In this case I use the free Journal that comes with the Tablets running XP, Vista, Windows 7, Windows 8.  The actual graphics are better then the graphics I show below, but you should get the idea, that at this time, it isn’t about perfection (if it is, get someone else to work with you, perfection is a good thing, but not right now).

Ok, here is the initial storyboard:






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