Game Design: Teaching your game to fight

First rule of Fight Club: Don’t talk about fight club.  Corollary: In any group of men the most annoying person will use that line during a period of silence. But what about your game?  How do you teach it to fight?  What is the philosophy behind fighting games? LEARNING TO FIGHT If you understand what…


Machine Theorems: Determine if a player can reach the goal in your game

In the paper: Learning to Solve Game Trees , it isn’t about you learning how to solve game trees but rather if the person playing the game will be able to reach the final goal in your game.  This paper is pretty much readable by someone with an AP in math, computer science or getting…


Free paper: Skill leveling players of your game

How do you set your skill levels of players of your game?  Now normally you would just use the actual score and let it go at that.  But that is sort of a common way to do it.  What if you stepped up your game (no pun intended) and instead used a Bayesian skill rating…


HTML 5 Metro Game Design: Adding an App Bar to the Memory Game

You built the memory game, and you want to add some controls, not navigational controls, never add navigation to the app bar in any language. Make sure to review the following, if you were around during the paper documentation days, you get the manual then certain pages would wear out after awhile, in this case…


Building a HTML5 game based on the Metro Design Philosophy using Blend for Visual Studio

First, you will need to follow a lengthy and somewhat boring tutorial, keep in mind that boredom is part of learning.  It is hard, historically, to learn during times of panic, battle or in fear of your life, during those times you should be applying what you have learned during the quiet and somewhat boring…


Thinking about Snap and Fill in Metro/HTML 5 based games

Three problems: Snap and Fill Pause the game Restarting the game Snap and Fill can be done using CSS or programmatically.  Either way you will need to pause the game and then restore the state, you then have to show the either a smaller image of your game that can be played.  Or show a…

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Kinect Hover Buttons Explained

Hover Buttons, totally cool.  Totally badly documented, I infer this from the search result for Hover Buttons.  Tess did a nice blog on create Hover buttons for one of the initial Betas.  Then nothing, ok, except for this blog, which is similar to nothing, except with the really cool null look that nothing has. Also,…


Designing for the Windows Kinect: Hover Buttons

Hover buttons, pretty cool, but not well explained in the documentation that I have found.  Hover buttons add a cool effect and cause hovering of an object over another object to appear to be similar to a click. The best examples of using the Hover buttons are found at: http://raychambers.wordpress.com/2012/04/04/kinect-mix-and-match/ Ray Chambers uses the skeletal…


HTML 5: Irate Dolphins, storyboarding

As usual in the development cycle there are so may tools that can be used. Paper and Pen/Pencil, for many good designers the way to go.  Since I am not a good designer, rather a lazy guy, after all I want to do is go swimming in the ocean and then hang out goofing off,…


What happened to Tyrian? It lives on!

If you like the old style shooters then this one is for you!  Lost Gardens has updates the images a few years ago, and if you want to dig into some older C++ code, this is one for you.