5 Reasons to use Azure when designing your Windows Phone Game

Reasons given in no particular order:

  1. Scalable CPU, so if you get those 20,000 users suddenly paying for a subscription, you can handle it
  2. Scalable Leaderboard, everyone wants to know how they rate against the other players, even with goofy games, especially with goofy games
  3. Fast storage that that can be co-located close to your subscribers to solve latency problems
  4. Manageable costs, this will make your investors happy
  5. Extensive technology that uses a common language and tools

Seriously, give Tankster a try using one of the free Azure accounts, if you have MSDN, use your Azure accounts from MSDN or Bizspark.

Azure based game, tankster:

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