Silverlight Games: Using F#

Wow, I really like the new Expression 3.0 Blend, you can build games using no code!  What a lot of fun.  But what if you want to extend the code, you can easily use VB or C#, or both!  But what if you want to do something more functional, like maybe you need to do a simulation using a parallel processing to do something complicated.  Or something simple, but a billion times.  Then you need to connect your silverlight solution to the parallel processors, how would you do that?  In future entries I will use F#, then if you need to use F# with parallel processing, you can will have some examples.