I’ve seen several questions related to timers on forums and in internal mail so I thought I’d toss up a simple example. To create a timer, you have to use the DispatcherTimer in the System.Windows.Threading namespace.
Here’s an example of a simple counter that uses DispatcherTimer: Run this sample.
And below is the code:
<Grid x:Name=”LayoutRoot” Background=”White”>
<!– Just a TextBlock to show the output of the timer. –>
<TextBlock Loaded=”StartTimer” x:Name=”myTextBlock” />
public void StartTimer(object o, RoutedEventArgs sender)
System.Windows.Threading.DispatcherTimer myDispatcherTimer = new System.Windows.Threading.DispatcherTimer();
myDispatcherTimer.Interval = new TimeSpan(0, 0, 0, 0, 100); // 100 Milliseconds
myDispatcherTimer.Tick += new EventHandler(Each_Tick);
// A variable to count with.
int i = 0;
// Fires every 100 miliseconds while the DispatcherTimer is active.
public void Each_Tick(object o, EventArgs sender)
myTextBlock.Text = “Count up: “ + i++.ToString();
Before Silverlight 2 (with Silverlight 1.0) you could create an animation using a Storyboard, however, Storyboards are for animations so this was a hack. Also, I believe the DispatcherTimer route offers better performance. Still, if you are using Silverlight 1.0 or have some reason for wanting to use a Storyboard to simulate a timer, see How to: Create a Timer in the Silverlight 1.0 documentation.
Sam Landstrom – MSFT