DirectX Tool Kit now supports Windows Phone 8

I suspect this will come as no surprise to anyone who’s been paying attention to what I’ve been working on recently… The latest version of DirectXTK adds support for Windows Phone 8.  In fact, DirectXTK pretty much already worked on WP8, which uses the same D3D11 API as Windows 8.  The only changes in this…

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Apollo has landed

The developer SDK for Windows Phone 8 (codename Apollo) is now available for download from an internet near you.  Which means I can finally talk about what I’ve been working on this past year!  I am dev lead for graphics, so I’ll probably have most to say about that area, but knowing me I’m sure…

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DirectXTK PrimitiveBatch helper makes it easy to draw user primitives with D3D11

The latest version of DirectXTK adds a PrimitiveBatch helper, for easily and efficiently drawing dynamically generated geometry such as lines or triangles.  This fills the same role as the legacy D3D9 APIs DrawPrimitiveUP and DrawIndexedPrimitiveUP.  PrimitiveBatch manages the vertex and index buffers for you, using DISCARD and NO_OVERWRITE hints to avoid stalling the GPU pipeline. …

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DirectXTK October 2012 release

The DirectX Tool Kit has been updated with two new features: Added a ScreenGrab module for easily saving rendertarget contents into .dds or other image formats Extended GeometricPrimitive.h with a new CreateGeoSphere method  (thanks to my colleague Adrian Tsai for contributing this code!) There are also some minor tweaks and bugfixes: Moved DDSTextureLoader and WICTextureLoader…

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