Is SpriteBatch Turing complete?

Time for some end-of-year silliness… Inspired by this recent Twitter exchange: Scionwest – @shawnhargreaves @nickgravelyn How about post processing for WP7? I’ve seen people do Bloom effects and thought P.P. was not part of WP7? nickgravelyn – @Scionwest Shaders aren’t available, but I’ve seen some clever post-processing done without custom shaders.  You theoretically could do…

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What should I write about next?

I have a couple more articles planned about aliasing and motion blur, but am curious to hear where you would like me to take this blog next. Some topics I am considering: C++.  Dirty secret: although I’ve mostly blogged about C# programming, much of XNA itself is written in C++, so I’ve actually been straddling…

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From games to telephones

After six years working on XNA, I decided it was time to take on a new challenge.  I am moving to the Windows Phone team, where I will be working on things I’m not sure how much I can say about here  (leaking future business plans on MSDN might not be the best way to…

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