Content pipeline builds no longer need a D3D device starting in the XNA Game Studio 4.0 Refresh Beta 2

(shamelessly stealing the title of a post by my colleague Aaron)

In fact, why don't I let him provide the content as well as title:

Comments (3)

  1. giniedp says:

    I'm missing your Blogposts 😉

  2. geoff says:

    On a side note.  

    I'd be interested in a post about how XNA will fit into Windows 8.

    I was having a hunt around last night and it appears that there may be no further major version of XNA?

    Is this FUDD?

  3. geoff says:

    o.k, just seen your comment on……/91616.aspx

    Basically you can't say anything either way.

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