I often blog about existing or recently announced XNA Game Studio features, and also more general graphics and game programming techniques. Sometimes I write about ancient history, but I rarely discuss the future. There are two reasons for this:
- The future is remarkably hard to predict. Plans change. Release dates move. Features get cut. If I write something here, people are liable to build their own plans on top of it, then get upset if things don’t happen the way I said they would. So it is often safer for me to say nothing at all.
- I’m a software developer, not a marketing guy, and announcements about future releases belong to the marketing department. If I started blabbing secrets on this blog, it would not be long before the security guys in the unmarked white van arrived to cart me away :-) btw. GDC and MIX are going to be awesome this year!
So, my next few posts should be interpreted as thoughts, hopes, and dreams, rather than a concrete promise of any actual product plans.
With that disclaimer out the way: stay tuned…