Comments (7)

  1. steveo_again says:

    I created an account just to say: You have a great blog, I love learning about the whole process of creating a professional game, it is very inspiring.  The rain/weather, skidmark/smoke and LOD articles are the best so far.  But, you would get a lot more community involvement if everyone didn’t have to sign up first.  This is the first (And last) time I have commented, although I wanted to at least 10 times in the last few months.  Perhaps a captcha or something would be more appropriate?

  2. ShawnHargreaves says:

    Hey steveo, that’s an interesting point. I originally turned off anonymous comments because I was getting a ridiculous amount of spam, and couldn’t be bothered wading through it all to delete it. Requiring a login to comment took care of all that. But you’re right, this could be cutting off legitimate commentors as well. I’ll try turning anonymous commenting back on for a while and see if the situation has changed since I last tried it. No promises, though! 🙂

  3. MrHelmut says:

    Hello Shawn,

    Just looked at the msdn library and noticed that this diagram is not up to date here : http://msdn.microsoft.com/en-us/library/bb447754(XNAGameStudio.31).aspx

    Regards.

  4. ShawnHargreaves says:

    > Just looked at the msdn library and noticed that this diagram is not up to date here

    Yeah. Unfortunately Ito spotted that this was out of date slightly too late to get it fixed in time for the 3.1 release.

  5. Chris says:

    Is this still valid for xna 4 ?

  6. ShawnHargreaves says:

    > Is this still valid for xna 4 ?

    Yep.  Plus a few new content types for the new stock effects.

  7. Bill says:

    Hello,I'm studying XNA now, could you tell me how to public the XNA game.